Here are the intellectual outputs of the project. The two main project results are:
1. An online entrepreneurship course and digital character (software). A set of tools, games and activities are built in order to make lessons more experiential and the whole approach are built on great user experience. The first part is a long process of research and analysis about entrepreneurship competences among university students. The second part consists in developing the entrepreneurship course: including activities for students, description of activities, material needed, recommendations for teachers, user-friendly explanations of theory, as necessary for students.
EASIP CANVAS COURSE
2. Video-compendium of prototypes of business ideas created by students. The video-compendium have collected all students’ workplace business projects developed. It presents projects prepared by students in a business environment, showing prototypes developed by students and a short presentation of all involved local companies.