Here the intellectual outputs of the project will be available. There will be two main project results:
1. An online entrepreneurship course and digital character (software). A set of tools, games and activities will be built in order to make lessons more experiential and the whole approach will be built on great user experience. The first part is a long process of research and analysis about entrepreneurship competences among university students. The second part consists in developing the entrepreneurship course: it will include activities for students, description of activities, material needed, recommendations for teachers, user-friendly explanations of theory, as necessary for students.
2. Video-compendium of prototypes of business ideas created by students. The video-compendium will collect all students’ workplace business projects developed. It will present all projects prepared by students in a business environment, showing prototypes developed by students and a short presentation of all involved local companies.