Here are the intellectual outputs of the project. The two main project results are:
1. An online entrepreneurship course and digital character (software). A set of tools, games and activities are built in order to make lessons more experiential and the whole approach are built on great user experience. The first part is a long process of research and analysis about entrepreneurship competences among university students. The second part consists in developing the entrepreneurship course: including activities for students, description of activities, material needed, recommendations for teachers, user-friendly explanations of theory, as necessary for students.
EASIP CANVAS COURSE
Module 1 – What is Entrepreneurship?
Module 2 – Where do good ideas come from?
Module 3 – Introduction to Business Models
Module 4 – Learning about the Customer
Module 5 – What are Distribution Methods?
Module 7 – Learning about the Backstage of Business Model
Module 8 – Accounting and Pricing
Module 11 – Sustainability and Business Models
Module 12 – Evaluation and Reflection
2. Video-compendium of prototypes of business ideas created by students. The video-compendium have collected all students’ workplace business projects developed. It presents projects prepared by students in a business environment, showing prototypes developed by students and a short presentation of all involved local companies.